Thursday, December 24, 2009

More On Metaphor



In the metaphor, you're in a car museum. You see an auto mechanic's toolbox. It's locked. One drawer opens with a key you found on the floor. In the drawer you find a wrench. With the wrench you can tighten the hood ornament on a car, which lets you find the car key to start the sports car, which turns on the lights, revealing a coin. Put the coin in the juke box and music plays.

In Printmaking Camp, you open the box of accessories, you find useful things, such as the blankets, test plate, the user's manual, the certificate of authenticity, and the disc. Each item branches to another level, another challenge. In the backstory, you must trace the pathway of the forger and do as he does. You may find Issey being the one to narrate this pathway, solving the puzzle.

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