Friday, March 12, 2010

About Anthology


Getting to know a database - A generation ago, the author got advice from a woman in new technology business: Get a database. He was not sure what she meant, was it software or content? “Both” is the answer. Now he has a database of text. He speculates on how it can be a money-maker. 1603 Words. vp100312. ©2010 Bill Ritchie

Tuesday, February 2, 2010

Hidden Messages


On the trail of a game - This art professor—who has no university—would like nothing more than to create a digital game for learning that is a work of art as well as a wonderful, meaningful game. He wants to hide all his assets in this game for students to find. How can he do it? 983 Words. vp100202. ©2010 Bill Ritchie.

Saturday, January 23, 2010

Story Arc


Good games have good back stories - An Emeralda Game Inventor has a routine going for him. To invent a game, he must play it. How do you play a game that hasn’t been invented? It’s like asking, How do you follow a star that hasn’t yet risen? It’s the artist’s way, and game invention is art. 359 Words. vp100123. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Wednesday, January 13, 2010

Getting Started

Notes on a minigame - He would teach printmaking online, but he would not choose the path other people are taking. He would make his own path, and leave a trail. To start, he must give his students a list of things they’ll need to go on a path in the unknown printmaking world. 1080 Words. vi100113. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Sunday, January 3, 2010

Teaching Prints

A proposal to teach printmaking online - These times are right to teach printmaking online, writes this professor. For three decades he believed he could teach printmaking at a distance when his time came and technologies were available to the people who want to learn printmaking out of the box. 461 Words. vp100103. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com